I think that perspectives you use are top notch. By having the varied and unregulated perspectives, you enrich the maps many fold over standard top down. Cze Peku make crazy maps in a similar way, as you know. To anybody who is upset about the grid not fitting perfectly, I suggest they look at this post by Mike Shea over at Sly Flourish - https://slyflourish.com/tyranny_of_the_grid.html .
He suggests that being tied to the grid for every little move and decision tamps down creativity and slows the flow of interaction in the game. The grid should be treated like a tool to use when it is helpful, but not valued above all else. Thank you for the fabulous maps!
Hi Domille,
I think that perspectives you use are top notch. By having the varied and unregulated perspectives, you enrich the maps many fold over standard top down. Cze Peku make crazy maps in a similar way, as you know. To anybody who is upset about the grid not fitting perfectly, I suggest they look at this post by Mike Shea over at Sly Flourish - https://slyflourish.com/tyranny_of_the_grid.html .
He suggests that being tied to the grid for every little move and decision tamps down creativity and slows the flow of interaction in the game. The grid should be treated like a tool to use when it is helpful, but not valued above all else. Thank you for the fabulous maps!
Thank you!
I had no idea Mike wrote about the grids! That was a cool read, thank you so much for linking it!